Hello, world! I'm a developer and designer.

> Charlie.origin
  => "Chicago, IL"

> Charlie.education
  => "Bemidji State University, 2019"
  => "Bachelors of Computer Science"
  => "Minor in Mathematics"

> Charlie.interests
  => [ "Code", "Design", "Music", "Games", "Grilled Cheese"]

> Charlie.workExperience.current
  => Current Work Experience
        company: "Chicago Botanic Garden"
        role: "Full Stack Developer"
        startDate: "February 2020"
        endDate: "Current"

> Charlie.resume
  => "charliehoffmann.pdf"

> Charlie.work
  => ["GitHub", "Design"]

> Charlie.email
  => "charlie@charlieh.dev"


Bemidji State University 2019
Computer Science, B.S.
Minor in Applied Mathematics Bemidji, MN

Relevant Coursework:

  • Object-Oriented Software Development
  • Programming in C
  • Data Structures and Algorithms
  • Event Driven Programming in a Windows Environment
  • Computer Organization and Assembly Language Programming
  • Data Communications and Networks
  • Theory of Computation
  • Discrete Mathematics
  • Numerical Methods
  • Calculus I/II
  • Linear Algebra
  • Intro to Analysis
  • Game Development
  • Intro to databases
  • Applied Statistics
  • 2D Design Software

Zurich NA Summer 2019
Systems Analysis Intern Schaumburg, IL

Organized and oversaw the development and deployment of enterprise grade applications. Created operational models to highlight the development process of applications being built for use withing the company.


Deublin Company Summer 2018
Software Development Intern Waukegan, IL

Joined a team of software engineers within Deublin to design, prototype and build updated versions of their previous inventory systems. Worked as a developer on a variety of front end projects.

HTMLCSSJavaScriptEntity FrameworkAPI CreationGit

Bemidji State University 2017 - 2018
IT Tech Bemidji, MN

Worked directly under the SysAdmin to Up-Keep the infrastructure of the system. RE-Image, and format systems that need it while maintaining their place in the directory

Error Unknown

Mobile Game Developed in unity and published to the app store

Procedural Terrain

Procedurally generated terrain visualizer created in javascript

Growing Towers

Tower generation using p5.js

Light Speed

Light speed spaceflight using p5.js